Sunday, May 16, 2010

Create Commons

Defined as "Share, Remix, Reuse -- Legally, Creative Commons is a nonprofit organazation that increases sharing and improves collaboration".

I know many know of this site and its use, but I am becoming more convinced to remain in closer contact with this community and continue to observe the work they are performing.

Link is http://creativecommons.org/

Sunday, May 9, 2010

A little multimedia poem using metaphors

How to train someone that I know to improve their media literacy:

First of all, my friends,

I must get to the root,

When the computer is turned on,

first comes the boot,


I tell my friend it will be fine

And they should have no hindrance

By turning on a machine

That is described as virtual intelligence


Next I get to do

something of which I’m fond

And that is to type my name

and perform my own log on


Communicate is the next item

Something to do before I get bitter

And that is to let my friends know

That I am on by twitter


Into a world I must go

Its really not actual

This other world is really

Called something that is virtual


Once inside this other world

there is something quite bizarre

I now must communicate with

my own expressive avatar


Now my friend the lesson nears

I hope it’s not a dud

I really wanted to make this

Quite as clear as mud

Monday, May 3, 2010

The business area I am commenting on is the religious business area. The use of emerging media on religious sites various. I visited several religious websites and was looking for their use of emerging media. There were some sites that used quite a bit of different media and there were sites that were lacking in much other than text based information.

The design decision of which emerging media to use, in my opinion resides in the business goal of the organization. For example if the organization of the site were one of offering information to those that do not understand or present information to some that are seeking, I believe that the emerging media use should be based on the education templates such as those offered or written about [1, 2].

1. Dede, C., Emerging technologies and distributed learning in higher education. Higher education in an era of digital competition: Choices and challenges. New York: Atwood, 2000.

2. Dickey, M., Three-dimensional virtual worlds and distance learning: two case studies of Active Worlds as a medium for distance education. British Journal of Educational Technology, 2005. 36(3): p. 439-451.